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 Mocap Starter motion capture suit

 

Mocap Starter is professional grade motion capture suit, is applies to Motion capture, Education and performing arts, Healthcare monitoring, Gaming and motion control, Virtual reality and immersive simulation etc.

 

 

 

Mocap Starter includes:

Mocap Starter Bundle

  • Complete package for professional grade motion capture

  • 17x YEI 3-Space Sensor Wireless devices with 1' USB charging cables

  • 3x 3-Space Wireless Dongles with 6' USB cables

  • Includes all drivers, software, configuration files, and documentation. Includes quickstart guide.                                                                                     Mocap strap set sold separately (TSS-STRAP-MOCAP)

 

Strap attachment set for use with Mocap Starter Bundle

  • Multi-piece set of straps and holders for use with 3-Space Sensor Mocap Bundle.

  • Includes all necessary straps and hardware to outfit a single mocap performer with seventeen(17) sensors.

  • Includes 17 silicone sensor holders, chest harness plates, and an assortment of all necessary straps for one mocap performer.

  • Designed for use with the YEI 3-Space Sensor™ Mocap Studio

  • Can be used in other configurations or for other mocap related projects

  • Three sizes of straps are provided for flexible configuration and ease of fit

  • Soft elastic velcro straps conform to fit your body or other objects and allow for unhindered physical activity while firmly holding the sensor in place

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

The Features:

  • Supports all members of the YEI 3-Space Sensor family

  • Provides tools for configuring YEI 3-Space Sensor devices

  • Straps come in 3 different sizes -- small (14 inches), medium (19 inches), and large (25 inches)

  • Freedom of movement (the sensors are not wired together), and the ability to use the sensors individually

  • The options that can be set currently on how to capture data, filter parameters, etc., the processors is powerful to offer a higher sample rate

  • Supports real-time data streaming and threaded orientation data recording

  • Records orientation data as keyframes, thus making editing and clean-up easy

  • Simple pedestrian tracking

  • Script to convert our TSH files into a readable XML file

  • Supports a widely used motion data file, Biovision Hierarchy (BVH)

  • Open source and free, allowing users to use and modify the application without consequences

 

Operating System - Windows XP (32-Bit), Windows Vista/7 (32-Bit or 64-Bit)

 

License

The YEI 3-Space Mocap Studio is released under the YEI 3-Space Open Source License, which allows for both non-commercial use and commercial use with certain restrictions.

For Non-Commercial Use, your use of Covered Works is governed by the GNU GPL v.3, subject to the YEI 3-Space Open Source Licensing Overview and Definitions.

 

For Commercial Use, a YEI Commercial/Redistribution License is required, pursuant to the YEI 3-Space Open Source Licensing Overview and Definitions. Commercial Use, for the purposes of this License, means the use, reproduction and/or Distribution, either directly or indirectly, of the Covered Works or any portion thereof, or a Compilation, Improvement, or Modification, for Pecuniary Gain. A YEI Commercial/Redistribution License may or may not require payment, depending upon the intended use.

Full details of the YEI 3-Space Open Source License can be found here.

 

 

 

PrioVR Game Suit

 

Until now, there hasn’t been a way to truly immerse yourself into virtual worlds in a way that allows natural, full-body interaction. PrioVR is changing the game by bringing you and your movements into virtual environments where you can see your body move as you move, manipulate items as if they were right in front of you, and interact as naturally as you do in the real world.

 

PrioVR uses high-performance inertial sensors to provide 360 degrees of low-latency, real-time motion tracking without the need for cameras, optics, line-of-sight, or large, awkward equipment. All PrioVR needs is you.

 

PrioVR’s sensors are placed on key points of your body to capture your movements and translate them on-screen in real-time. PrioVR is wireless, allows for multiple simultaneous users, and will work anywhere - indoors or out, in capture spaces of any size.

 

PrioVR is available in three versions, the Core, the Lite, and the Pro, all of which are wireless and compatible with each other. All suits include two hand-controllers with action buttons, triggers, and joysticks. The joysticks let you easily navigate through large worlds without actually walking, while the trigger supports a familiar shooting experience.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

   

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Video:

http://v.youku.com/v_show/id_XNzA0MjE2MzA0.html

http://v.youku.com/v_show/id_XNzA0MjE2NDgw.html

https://www.youtube.com/watch?feature=player_embedded&v=HnDJXYjFZUg

 

In The News

PrioVR Is The Virtual Reality Gaming Suit Of Your Dreams

Sure, the Oculus Rift can get you close to the game, but you still have to use a controller to walk around. What if your body movements were perfectly replicated in-game thanks to a sophisticated sensor suit you wore on your body? That’s the promise of the PrioVR, and oh-boy, does it look promising.

The PrioVR is a suit of nine sensors that you attach to your body, head and arms, along with two hand-held joysticks that control your movement and weapon actions. Imagine laser tag meets Elysium and you’re there.

It promises a latency below 10ms as all the tracking is done on-board the nine sensors worn by the player. The only thing the computer handles is communication back and forth between the suit to save on processing power.

The concept is simple: the wearer moves his body in any direction and the player moves in the game. We saw it demonstrated with a zombie first-person shooter, which made us think just how awesome it would be when combined with something like Day Z Alpha.

Suit up with PrioVR to control your video games with uncanny accuracy

When it emerged in 2010, Microsoft Kinect promised to turn your body into the video game controller. But while the technology brought new attention to the idea of gesture-based gameplay, Kinect often failed to capture your movements with true fidelity. And while Kinect 2 greatly improved on its predecessors, at least one company at CES thinks there's still plenty of room for improvement.

PrioVR came to CES to show off their full- and half-body game controller suits, which use motion-capture technology to render your gameplay with great accuracy.

I strapped on the upper-body suit and played several rounds of a first-person shooter demo. Sensors on my head, arms, and chest relayed my movements to a nearby PC, and the results were rendered on screen in real time. When I looked up, the view scrolled smoothly to the sky; when I jerked my head down, the view came right down with it.

Accuracy is of prime importance in shooting games, and PrioVR offered some of the most accurate gesture-based gameplay I've seen to date. With a wave of my arm, I could move my gun across my entire field of vision, and pulling a trigger on an accompanying controller allowed me to begin firing in real time. At certain moments I struggled to orient myself, but for the most part I moved through the game world with ease.

A spokesman says that the controller will first be available on PCs, and the company hopes it to make it available for consoles down the road. Given the competitive issues at stake, that might not happen quickly. But in the meantime, PrioVR offers a good lesson that alternative efforts at gesture-based gaming may be more accurate than the ones that made it famous.

 

PrioVR full-body motion controller hands-on: Nunchucks and headbands

If wearables is one of the biggest fads at CES 2014, PrioVR’s video game controller setup must be the most all-inclusive. Working with sensors on the arms, wrists, torso, and head, along with a couple of Nintendo Wii Nunchucks - one for each hand - this setup from YEI Technology allows you to be fully immersed in the game you’re playing. First-person shooters, anyone?

While what we’re seeing for now works with the PC gaming universe, the team behind this setup is not ruling out current generation consoles like Xbox One and PlayStation 4. This controller may use a couple of Wii Nunchucks, but it’s going to be restricted to the gaming PC for the time being.

The PrioVR setup being shown here works with the Oculus Rift VR headset as well - they’ll be showing more integration soon. For now we’re seeing how seemingly flawless this current implementation really is.

 

PrioVR Virtual Reality Gaming Bodysuit

Running on the popular Unity engine, PrioVR looks like wearable gaming technology from the future.
Wires snake up your arms as you plug in and become part of a 1:1 gaming interface. Primarily built for PC with Oculus support, this system allows users to essentially embody the protagonists of their favorite video games. In a short demo at CES, we saw the suit in action as one developer was perfectly replicated on a the screen glowing behind him. The game, a pre-made demo and simple wartime shoot-em-up, even the slightest movements register flawlessly. The effect is essentially a hyper-accurate Kinect sensor.
The gear looks a little cumbersome to wear, but you'll pretty much look like Matt Damon from Elysium.

 

CES 2014: PrioVR Virtual Reality Motion Input Suit Interview and Hands-on

At CES 2014 Road to VR caught up with YEI Technology, the company behind the PrioVR virtual reality motion input suit.

After having seen the first PrioVR prototype, I was excited to get my hands on what Paul Yost, head of development at YEI, called an “advanced prototype” of the system. The wireless hub is now part of the system, mounted across the sternum. The keystone of the system, it holds the battery and manages the suit’s wireless communication.

Speaking of batteries and wireless, Yost told me that the system could potentially have a range up to 1000 feet—longer than a football field! He also mentioned that the current system is running for around 8 hours, even before optimization. With optimization, they expect to hit their 10 hour battery life target.

The suit has changed somewhat since the initial prototype, moving from a leather material to mesh. The sensors are still attached around the arms with velcro and some finger loops on the hand—Yost told me that YEI is working with designers to make the system more ergonomic. They’re considering a drop-in hub setup where you simply slide the hub into a dock mounted on the chest, making all of the connections without needing to plug in anything (the current prototype has four plugs going into the hub).

Hand controllers have also been added to the system. These are small one-handed controllers, like the Wii-nunchuck, with analog sticks and buttons. YEI realized early on that a controller would be an important part of the system, but hadn’t shown it in their initial Kickstarter, to the dismay of some would-be backers.

I suggested that the suit should include holsters for the controllers, giving players not only a convenient place to store them when they are suiting up, but also offering some cool in-game possibilities for weapon holstering.

YEI is now showing a zombie shooting game in use with the system (you can see some clips of the non-Rift version of the game here). I strapped on the upper body PrioVR suit to give it a whirl. Latency feels good, and being able to see the articulation of my hands, arms, and entire upper body takes us one step closer to the full immersion that we crave. The idea of being able to put this system on and run/duck/dodge in a huge open (real) environment is extremely exciting.

In the game you can use a series of weapons to kill zombies, including my personal favorite, a baseball bat. I spent about 10 minutes with the PrioVR upper body suit and the Oculus Rift DK1, running around inside the virtual world slaying the undead. I’m still waiting patiently for a game where I can kick my enemies, preferably while shouting, “THIS IS SPARTA!”

 

CES 2014: The Next Big Thing? Or a Bunch of Small Things?

When it comes to wearables, YEI Technology doesn't limit itself to just one body part. At CES, the company demonstrated its PrioVR half-body game suit, which uses inertial sensing technology to track motion in your arms, head and torso for immersive video-game playing.

For gamers looking for a more "active" lifestyle, this could be the trick. Just be sure to move the Mountain Dew before you knock it over.

 

FAQ

Is it possible to add sensors later to upgrade a PrioVR Lite to a Core? Or a Core to a Pro?
Yes! The suits are fully modular, and can be expanded or reduced from one suit version to another.

Will you provide an SDK/API? Which programming languages will they support?
Yes, we will. We currently have plans to support C, C++, and C#

What about latency?
We expect latency to be in the 5 to 10 ms range based on our current technology, and will have more accurate figures as we get closer to the release version of the suit.

Which 3D engines will you be supporting?
We plan to, at a minimum, support Unity and UDK, and may also add support for the CryEngine.

How does the relative tracking counter drift that builds up over time?
For rotational motion, the accelerometer and magnetometer can totally cancel out drift caused by the gyroscope, so rotational motion will never drift. When using our pedestrian tracking, there will be a small amount of positional drift with each step the player takes, but developers can handle this with a position zeroing process, or, in the case of our zombie demo, joystick controls can be used for long range motion, giving the user a chance to reposition themselves physically within the room.

How many programmable buttons are on each of the hand controls?
The current hand controllers have two programmable buttons and a joystick on them. Keep an eye out for future stretch goals, though, as this might change...

Will it be possible to combine the PrioVR with another VR Input like the Omni?
PrioVR will be usable with other methods of VR input like the Omni. Using the controllers for movement is entirely up to developers; they can use the joysticks and buttons on the controllers to perform any function they want in their game.

Can you unplug the controllers?
Yes, you can. If you look at the video, there are a few scenes where no controllers were plugged in.

What are the expected minimum requirements?
While we don’t have a hard lower bound on systems that can work with the suit, on PC we recommend Windows 7, a Core 2 processor or greater, 2 gb of ram or greater, and a graphics card with DirectX 9 (shader model 2.0) capabilities.

Do you plan to provide us bootcamp based sample unity project?
The Zombie survival game is the "bootcamp based sample unity project".
All of our games/demos will be open source as well.

On which engine will the demo's be programmed?
Unity.

 

 

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